Game Mechanics and Modes
The demo uses six balls and two wickets. Positive outcomes credit normal runs. Every second consecutive dot removes three credited runs, floored at zero, and resets the dot counter. A positive outcome or wicket resets the counter; wickets otherwise only cost one wicket. A second wicket always loses immediately. Settlement requires the completed sixth ball unless the second wicket falls; reaching a target earlier does not settle.
Four published integer-weight shot charts use outcomes 0, 1, 2, 3, 4, 6, W. Exact dynamic programming prices the selected target at 0.96 divided by its initial optimal success probability. The coach maximizes success over legal adaptive shots; 96% is expected gross return under that optimal policy, not a win percentage or a guarantee for every shot policy.
One active whole-innings stake is 10/20/50/100; no Auto, cash-out or extension. The published chart entries are exact integer percentages in outcome order 0, 1, 2, 3, 4, 6, W. Random sampling uses unbiased 32-bit rejection into 100 equally likely chart units. The coach displays one optimal next action; ties use published shot order. This game has no unlock-token control. The displayed winning multiplier is fixed before the first ball.
Wallet and Balance Rules
The initial balance is 1000. An idle low-balance refill sets the balance to exactly 1000. This is a manual set, eligible while idle, when the balance is below 10. Fractional change persists. An unfinished round ends without refund or resume when the page is reloaded.
Stake, mode and refill are locked during active play; sound remains available. Cricket shot choice remains available between deliveries.
Privacy and Storage
Game source uses localStorage for settled balance and fractional carry; this does not establish anonymity or exclude other processing. Template declares Google Fonts stylesheet; actual full-site network capture remains pending.
The demo has no account login flow and no payment flow. Virtual coins have no cash value. Clearing cached files may leave local storage where that storage is actually used. The absence of account or payment controls in the demo does not prove that no personal data are processed.
Audience and Responsibility
The intended audience is 18+ guide audience policy, not a universal legal age or implemented age gate. You can decide when to take a break and set your own time and virtual-coin limits outside the interface. If play becomes a concern, consider appropriate local qualified help.
Identity and Verification
The original demo runs in the browser. No app or APK is supplied or verified. No installation, sideloading, account or security-bypass procedure is established. The identity status is unverified except individually reviewed primary-source facts.
Mathematical Evidence
| Target | Round Count | Wins | Optimal Success Probability | Expected Gross Return | Measured Return | Expected RTP |
|---|---|---|---|---|---|---|
| 8 | 1,000,000 | 783,334 | 0.7835204659440002 | 96% | 95.977153% | 96% |
| 12 | 1,000,000 | 579,822 | 0.5795584530620002 | 96% | 96.043655% | 96% |
| 16 | 1,000,000 | 352,107 | 0.35191471595000007 | 96% | 96.052454% | 96% |
| 20 | 1,000,000 | 162,087 | 0.16211871519799997 | 96% | 95.981220% | 96% |
Frequently asked questions
Is there a downloadable app or APK?
No. The original demo runs in the browser. No app or APK is supplied or verified. No installation, sideloading, account or security-bypass procedure is established.
How does the balance restore?
Idle low-balance refill sets the balance to exactly 1000. This is a manual set, eligible while idle, when the balance is below 10. Fractional change persists. An unfinished round ends without refund or resume when the page is reloaded.
Is my data anonymous?
Game source uses localStorage for settled balance and fractional carry; this does not establish anonymity or exclude other processing. Template declares Google Fonts stylesheet; actual full-site network capture remains pending. The demo has no account login flow and no payment flow.